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- Those sources are for use with JOTD Startup program (JST)
- To compile them, you'll need the JST includes (in /JOTDSTARTUP/includes/jst)
-
- This directory contains the sources to create some of my HD installers.
- You should try to compile them and copy some parts to create your own yours.
-
- I coded lots of other loaders, which sources are not included. They're available
- on simple request (e-mail me: jffabre@free.fr)
-
- Qwak: a one disked game, dostrack, Rob Northen read routine, extension memory,
- no protection.
- Rating: Easy
-
- Chuck Rock: dostrack game, 2 disks (diskchange), copylock protections (3), and
- loaders to patch to hd (3).
- Rating: Medium
-
- Backlash: a one disked game, nondos sectors a, shitty disk ripper, trainer.
- Rating: Easy, except for the disk ripper
-
- Walker, Puggsy: multidisk filed games, but custom file read. Annoying memory extension.
- Walker fixed to work with caches. Patched RNC decrunch in fastmem.
- Rating: Medium
-
- Leander, Beast3: special sectors and Psygnosis filesystem.
- Extension mem (removed address rounding on Beast3), for Leander
- high score saves.
- Rating: Medium/Hard
-
- Blastar: 3 disked Rob Northen dostracks, extension memory, some small fixes.
- Quite easy, auto diskchanges by diskunits.
- Rating: Easy/Medium
-
- X-Out: blitter waits everywhere, changing at every level, diskchange,
- nondos track format (system friendly read routine).
- Rating: Tough
-
- Prince Of Persia: nondos track format (shitty ripper), some patches to avoid exceptions,
- game load/save. 2 versions supported.
- Rating: Medium
-
- James Pond 3 CD32: CD32 game. Files but custom CD read. No audio tracks. Joypad fixed in
- joystick+keys, NV ram saves converted to RAM->disk saves, levelskip.
- Rating: Tough
-
- James Pond: normal dostrack disk. No files. Strange read routine (looses 512 bytes/sector),
- probably DOS adaptation of a weird disk 10 sectored track format
- lots of blitter patches.
- Rating: Easy/Medium
-
- Super Wonderboy: normal dostrack disk. No files. Easy copylock protection. Dynamic trainer
- Rating: Easy (took 30min. to code)
-
-
- Lotus Turbo Challenge: 1 grem2file rippable disk. Weird blitter routines
- (using copper interrupt) that had to be fixed. Cannot use A5 because
- of use/modify in the interrupts!!!!
- (which explains JSRGEN_FREEZE)
- Iconify/snapshot feature. 3 versions supported.
- Keyboard had to be fixed in the oldest version (and disk protection too)
- 68060 prefetch problems removed
- Rating: Toughest
-
- Menace: 1 custom track disk. Blitter errors, disk protection removed (I used the Maverick crack
- which explains the zero page addresses), A5 cannot be used because it's global to
- code + interrupts (took me a while to realize that). Iconify/snapshot feature.
- Two versions supported.
- Access faults to ROM removed (was used to generate random stars)
- Hiscore saves on HD.
-
- Rating: Medium/Hard
-
- Street Racer (AGA): DOS files (from the CD). Removed compulsory PAL. Relocated decrunch routines
- for better speed. Iconify/snapshot option (notice the fmode poke).
- Rating: Medium
-
- Immortal: DOS disks (disk2file reads them). Fixed CPU dependent delays, Rob Northen like routine
- but different after track 40 (took me a while to find out). Manual protection removed
- (used Lockpick to see the diffs). Iconify/snapshot option.
- Rating: Medium/Hard
-
- Katakis: DOS disk (disk2file reads it). Fixed odd address exception trap (did not work on 68020+)
- trackdisk load followed by custom trackload
- Hiscore saves, relocated decrunch routine for better speed.
- Find the game for FREE at www.factor5.com in the dowload section
- Rating: Easy
-
- Son Of Stag 2-6: Dos disk, X Rated demo. Uses Harry OS Emulation routine. Quite simple
- since Harry did all the hard work :)
- Rating: Easy if you use OSEmu
-
- Sensible Soccer CD32: CD-ROM, Uses Harry OS Emulation routine, gets the user flags to
- see if the NTSC tooltype is set. 2 versions supported (the executable names
- change from one version to another, and in the v2, there are 2 executables)
- Rating: Easy if you use OSEmu
-
- Arcade Pool: Rob Northern format (rob2file), DOS tracks 0-2, load/save prefs/scores
- Uses OSEmu (lots of system calls), fast memory with v1.4 of OSEmu
- Rating: Medium if you consider OSEmu is done :)
-
- Frenetic: Old loader, originally for a cracked version, but re-worked by Codetapper
- and now supports 2 versions. 1 diskchange.
-
- JSTExeHD: different executable/source files allowing you to perform a LoadSeg() of
- a file using OSEmu, with different chipmem/fastmem configurations
- Executable program name must be passed in USERDATA tooltype
-
- Total Football: file game without protection. AGA.
- Rating: Easy
-
- Mystical: OSEmu game with password protection. Lots of 24bit only addresses fixes.
- Rating: Medium, it was tedious to remove the access faults.
-
- Lemmings: standard or non-standard diskfiles depending on the version.
- (using either disk2file+ripper or rippsyfiles to read the disk)
- 9 versions supported
- copylock or password protection
- parts of code re-inserted because of unexplained loading bug on NTSC ver.
- code checksums (not in Oh No More Lemmings versions)
- Rating: Toughest
-
- IK+: one single file, 2 versions supported
- Rating: easy, but still an address error to fix...
-
- Banshee: OSEmu game. 3 access faults removed. 2nd button joystick fix.
- Original quikey crashes. Don't know why and did not investigated too far.
- Tell me if you find the problem.
- Rating: Rather easy when you consider OSEmu
- capable of handling SetIntVector properly, which was not done until v1.19
-
- SlamTilt: OSEmu game. 2 access faults removed. RunCommand needed to be SetFunction()ed
- to install a patch (intro.bin, access fault), and the StoneCracker routine
- needed to be patched to intercept the 'demon.bin' decrunch because there
- were access faults in the file.
- floppy disk access removed
- Rating: medium/tough
-
- Great Courts: NonDOS track A500 only game due to disk reading.
- Disk-ripper badly coded (the game has no checksums on tracks,
- some should be added, but I don't want to do that!).
- Keyboard fixed.
- Rating: medium
-
- Minskie: OSEmu game. ECS/AGA version switch. Patch install after ATN decrunch
- to remove VBR relocation and install a quit key. Decrunch routine relocated.
- Rating: medium
-
- Fire & Ice CD: OSEmu v1.27/CD32 game. NTSC/PAL executable selection. Remove cd.device
- checks (OSEmu cannot open cd.device).
- Rating: easy (but improving OSEmu for this one wasn't a piece of cake!)
-
- Syndicate: OSEmu v1.38 DOS game. 2 exes loaded in a row. Trick to avoid gfx trash
- because no copperlist valid between the intro and the game (osemu problem).
- Rating: easy provided that OSEmu supports everything.
-
- Superfrog CD32: OSEmu/DOS launcher. Interesting since 2 modes (OSEmu/DOS) are
- supported. Hi-score saves, exe patching
- Rating: Medium
-
- If you've got problems or things you don't understand, DON'T HESITATE to e-mail me:
- jffabre@free.fr
-
- We NEED your help to keep on restoring excellent amiga oldies.
-
- Good luck,
-
- Jff
-